Mystic! Realm of the Unknown
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Jan 29, 2012, 2:44pm



Mystic! Realm of the unknown
Season
Autumn

Month
October

Time of power to the:
Gryphon
Human
average daylight:
9 hours, 20 minutes

Current Weather:
As with all Autumns, the weather is calm, and cool. The harvests are plentiful and the animals are gaining weight in both fur and food to survive the oncoming Winter.
Welcome To the Realm of Mystic


*******Update*******
Thus far, a lot has been fixed, there are places to RPG at, all the creatures are open and ready to be characterized. Those lands unfinished are still under work, but all characters belonging to the site may wander wherever they feel fit to do so. Gryphons now have powers, so creation of the Gryphon characters is imperative, please apply.
Miragedtheory



Staff:
Miragedtheory - Head Administrator and Creator - Active
Lynxeh-Administrator-Active
Tregaman x-Administrator-Active


Notes:
This board is in creation, so we need staff! Please Email me to apply!
Species open:
Dragon Race
Gryphon Race
Flight Race
Unicorn Race
Aerial Race
Human Race



Mystic! Realm of the Unknown :: Home
Forum NameTopicsPostsLast Post
General
[ ]General Board (4 sub-boards)
You can talk about anything here
Moderator: miragedtheory
1518on Nov 6, 2008, 1:43am
by wowposter
in Wakinyan: the "Thunder...
[ ]Staff Boards only
This place is where staff go to talk, and is protected by a password only given to staff members.
Moderator: miragedtheory
33
Characters
[ ]Character Creation
Come here once you have read and understand the Rules. Create your character here. Password required.
Moderator: miragedtheory
14
[ ]Accepted Characters
Once your character is accepted this is where it will be posted.
618on Nov 6, 2008, 1:44am
by wowposter
in Evangelion//Male Unico...
Flight Aviary
[ ]Kitten Nursery
In request of younger and newer Flights, this is where a member may come to see all Flight kittens and learn of the Flights.
Moderator: miragedtheory
11on Jun 13, 2007, 9:35pm
by miragedtheory
in Cat Breed Notary
[ ]Flight List
When you desire a Flight and you have been accepted to receive one you will be given a password to enter this board. This is where you would come to select your Flight.
Moderator: miragedtheory
00
[ ]Accepted Flights and their leaders
When a Flight is chosen its information will be posted here. all members may view this page.
Moderator: miragedtheory
00
Great Lands of Mystic
[ ]The great Eagle Sea (1 sub-board)
to the far West of the land of Mystic is the great Eagle Sea, its waters rolling in greens and blues reflecting the warm sun in each wave. The Wind Pack and the Sea Drake Feror lives in the great waters, known as the queen of the Sea, she is ageless and holds all the power of all water in the Realm.
Moderator: miragedtheory
00
[ ]Vernae Mountain (1 sub-board)
The highest peak of all the mountains, Vernae mountain has claimed the lives of many foolish travelers who have no guide to lead them through all the great dangers. The Snow Pack and the great and powerful Snow Elk live here, the Snow Elks are great help during battles as great steeds if they are asked for assistance.
Moderator: miragedtheory
00
[ ]The Great Plains (1 sub-board)
The Great Plains are the widest and most abundant lands of all the Realm. Animals of the nearby forests come here to seek food in the tall grass, and deer are always darting in and out of the grass for food. The Plains Pack lives here, guarding most creatures of the Plains.
Moderator: miragedtheory
00
[ ]Evergreen Forest (1 sub-board)
The darkest and densest forest, few enter this forest unless passing to the lands beyond or hunting the great White Bears, holders of the richest meats that sustain hunger for days, even months when eaten in small portions.The Forest Pack also resides here.
Moderator: miragedtheory
00
Cerrian Pit
[ ]Clover Hill
A great hill surrounds the large area of the Holy Grounds, to enter the Holy Grounds all must pass safely through the Clovers. This is very dangerous land, many deadly creatures roam the forest just outside the Clovers and are willing to attack any approaching the Holy Grounds, mainly Silverwolves, deadly creatures that run fast and have a poisonous bite.
Moderators: miragedtheory, Lynxeh
00
[ ]The Holy Grounds
A large area surrounding the great fire pit of Cerrian are the Holy grounds. Here, all the races and creatures come to meet no matter the occasion, even to begin quests or just to enjoy the company of other creatures.
(Anyone allowed here, always respect one another.)
Moderators: miragedtheory, Lynxeh
00
[ ]Cerrian Pit
At the very center of the Holy Grounds lies the giant Cerrian Pit. Surrounded by fire repellent stones and the Firetree just in the center, a tree always burning with a fire colored in green flames. Here, all leaders of all the separate creatures come to discuss things or to make proclamations that will affect the entire land.
Moderators: miragedtheory, Lynxeh
00
Kingdom of the 10 Stones
[ ]The Castle
The castle of the 10 stones is a large, gray stone castle, banners of Red and Gold with great eagles in the center wave with grace and elegance. This is where the ruler of the Kingdom of the 10 Stones resides. This is where all great feasts, ceremonies, and Kingdom meetings occur.
Moderator: miragedtheory
00
[ ]The Shrine of Magic
Where the wielder of magic for the Kingdom resides. Come here for all magical aids.
Moderator: miragedtheory
00
[ ]The Great Stone Town
A hustling bustling place, houses and fences line a wide open cobblestone street, well kept and seemingly polished clean. Pride is very well noticed here, every member of the Kingdom keeps clean this passing road. There are merchants, peasants trying to sell interesting items, bandits, and the few bad apples that pose a risk to those passing through. A place open to anyone or anything just wanting to find a way to the such places as the Barn or the Blacksmith. Come here to begin quests or to just meet up with other people, as is open to all members.
Moderators: miragedtheory, Lynxeh
00
[ ]The Blacksmith
The smithy is found here. To receive any metal work you must come to the Blacksmith and make a request.
Moderator: miragedtheory
00
[ ]The Grocer
When you are planning for a great travel or there may be a great feast at the castle, come here for the finest of all foods in the entire Kingdom.
Moderator: miragedtheory
00
[ ]The Barns (4 sub-boards)
Toward the side of the castle nestled between the Grocer and the General Goods shop there is a large building alive with all sorts of noise. Inside is a front desk leading to two doors, beyond those two doors is a mystery, for first you must meet with the Animal Handler.
Moderator: miragedtheory
33on Jun 12, 2007, 4:30pm
by miragedtheory
in The Raptor Aviary
[ ]The Glen (2 sub-boards)
A great glen rests just outside of the town, beyond the Barn and Blacksmith. Very abundant in game such as great water Elk and Fa Uhls deer, it is also known as the "Hunter's forest". Many wanderers and members of the town come here to relax, there being the great Hunter's waterfall breaking down into the Vale pool. Here, there are risks of attacks from such wild creatures as wolves and even at times the great boars, many of these the size of horses. Other than the risks, a great place to take in time for meetings with other individuals.
Moderators: miragedtheory, Lynxeh
11on Jun 14, 2007, 1:55pm
by miragedtheory
in The Hunt ((Open))
[ ]Household Goods
A large tent warm from the fiery furnace used to bake the pottery the craftsmen make. Inside there is lots of candles of all shapes, pottery for all things, rugs and clothes made of the finest furs. Here you would come for various items that would be made for the house.
Moderators: miragedtheory, Lynxeh
00
[ ]The Medic
The largest building lies just beside the castle, painted a bright white on stone, inside kept warm to the perfect temperature of 71 degrees. There is a front desk where a young Medic greets you, you have come here to receive herbs or medical attention? Please, come on in, you are very welcome here.
Moderators: miragedtheory, Lynxeh
00
Draco Circonus
[ ]Brakken Flight
Acres upon acres of rolling hills and green fields, the Brakken Fields is where the Brakken Flight reside. In the center of the great fields lies a giant pit, the center point a great flame burns in the confines of a hole surrounded by great stone dragons. Along the walls are great caves, each cave home to one or two Fighter Dragons, the Mage and leaders dens at the very bottom of the pit nestled before the eternal flame of Brakken. Travelers beware, the fire dragons are forever watching their home...
Moderator: miragedtheory
00
[ ]Thora Flight
Giant Stone towers once known as the great Kingdom of Thora the Gray. Like giant mountains, these ruins carved out by the ancient dragons of olden times act as protection to the bright green grasses of Tall Grass Field, the Thora Flight, and the great Stone of Thora. The ancient ruins were once carved out as great homes for the ancestors, and the claws of the great Stone of Thora held in its grasp the den of the leader of the Thora Flight. All the great homes are now occupied by the members of the Thora Flight, and at the highest towering stone the Mage of the Thora flight resides. The thunderous roars of the great dragons of the rocks travels for miles, a mighty warning to all others.
Moderator: miragedtheory
00
[ ]Faula Flight
The Faula forest of Light is known for its vast arrays of giant trees, home to the “Father of all Trees” in the Realm of Mystic, the great Tree of Faula. A plentiful glen is nestled in the center of the forest, where the Faula Flight lives, all among the trees in giant wicker and mud hives built by each dragon that comes into age. The leader of the Faula Flight lives scattered among the hives, as does the Mage, for only the members of the Flight can know of their homes. The trees shade all these great dragons, great creatures of stealth and powerful maneuvers of the wood.
Moderator: miragedtheory
00
Gryphon Lands
[ ]Solar Plateau (1 sub-board)
Though known as a plateau, these lands have a broad range of flat, rolling green grasses and crisp, clean water pools. Near the tip of the plateau can be found the Sun Clans camp, overlooking Aura lake far below. Marking the front line of all Gryphon lands, the plateau rolls down past the Foggle herds into the three other Gryphon Clan territories. The Sun Clans encampment is built of vines, wood, and in true Gryphon tradition, the bones of the ancients of the Sun Clan.
Moderator: miragedtheory
00
[ ]Shrouded Mists
The strongest Clan, the Storm Clan, rests hidden in a cool fog of mist as the center Clan of the three remaining Clans beyond the Foggle Herds. The camp is small, held together, the huts made of the trees by an ancient magic and the foundation of the Clan. Each tree is open and wound with the bones of the ancestors of the Storm Clan.
Moderator: miragedtheory
00
[ ]The Ancient Relics (3 sub-boards)
Each gryphon is born with a given magic, here is where each gryphon must go to learn of their powers and how to wield them.
Moderators: miragedtheory, Lynxeh
99
Unicorn Range
[ ]Einera Meadow(Plains Unicorns)
All the green, luscious land East of the Great Oaks and South of Pegusi Canyon is Einera land, home of the Einera Herd. Here the Einera run free and proud, this is where all Einera Herd members reside from.
Moderator: miragedtheory
00
[ ]Learah Meadow(Plains Unicorns)
The remaining green and luscious land West of the Great Oaks and South of Pegusi Canyon is Learah land, home of the Learah Herd. This is where all members of the Learah Herd reside from.
Moderator: miragedtheory
00
[ ]Pegusi Canyon(Pegusi Unicorns) (4 sub-boards)
Near Moored Mountains lies a great canyon deep and unseen on the level Unicorn grounds. Only Winged creatures can enter Pegusi Canyon, the great walls carved in caverns built as homes for the great Winged Unicorns of the Pegusi Herd.
Moderator: miragedtheory
00
[ ]Aura Lake
A giant shimmering blue lake lays to the West of Learah Meadow, nearly to the outskirts of Unicorn Range. Aura Lake is known for its reflecting tides and a depth near to that of the great sea. Here the 5 Kelpies live, playing among the depths and singing their songs in the lakes deep dark waters. Travelers are warned not to stray near the lake unless it is important to do so, the Kelpies being notorious for shapeshifting. Using themselves as lures to unaware passers by, Kelpies are known as creatures that form that of the passers greatest desire, whether it be material or of flesh and bone. Under the spell of the Kelpie, most would follow the creature into the depths to their watery grave, soon following to be devoured. To befriend a Kelpie is a great feat, for the Kelpies song of Melancholy has been known to drive mad those it is directed to.
Moderator: miragedtheory
00


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Total Topics: 39   -   Total Posts: 57
Last Updated Topic: Evangelion//Male Unicorn(NF) by wowposter (Nov 6, 2008, 1:44am)
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